Tuesday 18 October 2011

Week 4

Been to the lecture and todays topic was about "Story telling and narrative".

     Unfortunately I'd been transfered again to a different group by my lecturer. Now it's a group of two only , myself and my colleague Ross Lotte. Now again change of ideas and we started all over again from the scratch. Within quick time we took a decision of designing a stealthy action game which was actually one of my idea that i wanted to proceed along with the first project group.

     We started discussing about the game settings first up all and it arose some questions such as
  1. Does the game has to be single player or multi player or both? 
  2. Even if the game build for multi players does it has to be self mode or co-operative mode or both?
  3. Does the game has to be stealthy all the time or give the player an option to disable stealth when the game play is tough? 
  4. How much hard can be this game for a player if he is a complete beginner of playing a stealthy action game? So the game does need an option for difficulty mode?
  5. Is it possible to change the screen resolution of the game while on a game play or does it need to be  set prior to the game play
     After a discussion within the team and with one of our project leader Daniel Livingstone we made a conclusion. We decided to do a single player game but there is an opportunity later on to play multi player in a co-operative mode when its requires for a side missions. The game has to be stealthy all the time and it increases the standard of the game plus it wont be so easy for the player to finish the levels. The game itself takes 9 hours to finish all the levels without any side missions. There will be a free roaming session before each levels so the player can get used with the character and the environment. There are only two difficulty levels available- medium & insane but it cannot be preset before the games start. As a default game starts with medium mode and the insane mode is obviously locked. It will be unlocked only when a game completes with the medium difficulty mode. In the case of screen resolution, it cannot be changed while on a game play (single player) but it can be changed in a multi player mode when playing any side or bonus missions.

     We were happy so far with our concept and Daniel asked us to begin with a story line and an opening mission. we both agreed to think about an opening mission individually for the next week to choose between the best outlook. We called off the lab today.

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