Unfortunately I'd been transfered again to a different group by my lecturer. Now it's a group of two only , myself and my colleague Ross Lotte. Now again change of ideas and we started all over again from the scratch. Within quick time we took a decision of designing a stealthy action game which was actually one of my idea that i wanted to proceed along with the first project group.
We started discussing about the game settings first up all and it arose some questions such as
- Does the game has to be single player or multi player or both?
- Even if the game build for multi players does it has to be self mode or co-operative mode or both?
- Does the game has to be stealthy all the time or give the player an option to disable stealth when the game play is tough?
- How much hard can be this game for a player if he is a complete beginner of playing a stealthy action game? So the game does need an option for difficulty mode?
- Is it possible to change the screen resolution of the game while on a game play or does it need to be set prior to the game play
We were happy so far with our concept and Daniel asked us to begin with a story line and an opening mission. we both agreed to think about an opening mission individually for the next week to choose between the best outlook. We called off the lab today.
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